Pillars of Eternity features two game modes, Expert Mode and Trial of Iron, that players seeking extra challenge can opt-into at the beginning of each game. 'Path of the Damned' is the only difficulty you have to commit to right from the start. It's possible to switch between Story, Easy, Normal and Hard during a game in progress, so you can always bump it up or down a notch. Enemies may use abilities on Path of the Damned which they don't use on lower difficulty levels. It is the only difficulty level which changes enemy stats, giving enemies +15 Accuracy and +15 to all Defenses. All enemies from all levels of difficulty are enabled and the combat mechanics are amplified to make battles much more brutal for everyone involved. ![]() It is a spiritual successor to Icewind Dale's Heart of Fury mode. ![]() Warning: this option can't be changed in-game! It is only intended for players who want the most punishing encounters! Path of the Damned - In Path of the Damned difficulty, enemies receive a bonus to most stats and encounters have many more enemies.Survival requires micromanagement and optimization of stats through items, spells and abilities. Hard - The Hard difficulty is suited for Infinity Engine veterans who are looking for a challenge.It is NOT recommended for newcomers to real-time party-based RPGs! Normal - The Normal difficulty requires strategy and efficiency, but forgives a few mistakes in combat.It is STRONGLY RECOMMENDED for those who are new or recently-returning to real-time party-based RPGs. Easy - The Easy difficulty requires minimal micromanagement an easily forgives mistakes in combat.Additionally, the party can carry an unlimited number of Camping Supplies. While Story Time is active, the enemy composition of battles is the same as Normal difficulty, but the game mechanics are biased in the player's favor. Story Time - Story Time mode is for players who are more interested in exploration and story development than the challenge of combat.On average, players will probably get a small increase in loot, but it's possible to get less in certain circumstances. ![]() AI won't change based on level of difficulty) and reduce how many camping supplies players will be able to carry at a given time (unlimited on ST, 6 on easy, 4 on normal, and 2 on hard and PotD), limiting the amount of outdoor resting they can do. Harder difficulties give you more challenging encounters (adding tactical difficulty by replacing weaker enemies with more powerful types or increasing how many are present in encounters. The game's difficulty can be set to five difficulty settings: Story Time, Easy, Normal, Hard, and Path of the Damned.
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